7 Days to Die Alpha 17 – What is going on?

I’m certain like me you are all waiting the arrival of the newest updates from the Fun pimps and their game 7 Days to Die.  We have watched as the date was pushed further away on the developers blog to where is stands now, which is “A17-E will be done when it’s done.”. For those of you who haven’t seen the video Joel from the Fun pimps put out on Memorial Day here it is.

 

A note on it being done when it is done… I read (drudge) my way through the forums in order to keep people in our Afterlife Servers update with info. I don’t usually post excerpts or things of that nature just the gist, as it were. However Since we have this beautiful place to inform our players I thought It would be a good time to do a bit more with it. This is from Roland who keeps us up to date in the Dev Blog, its a partial quote of whats the delay is…

“In June Madmole said in a video that he was hopeful that they would be done with A17 by the end of July. He admitted that it was a guess but that it was his estimate on what he felt would be possible.

In early July the team made the choice to upgrade to Unity 2018.2 because at first glance it appeared that it would have some solid performance benefits and no major inconsistencies from the previous version. It was a risk but one they felt was worth it for the benefits. They were right about the benefits but they were wrong about inconsistencies. It turned out their shaders became incompatible and needed to be redone. This caused a delay much longer than they anticipated.

Towards the end of July, as people were submitting bug fixes and uploading new art assets from their local builds to the shared build the magnitude of new art assets overwhelmed the atlases that they use. This has caused another unforeseen delay as they have had to find an alternative solution to be able to include all the new art in the game. They have found a solution and are doing that conversion. The bad news is the delay it caused but the good news is that all the new content that will be included in A17 is awesome and will be able to be supported.”

If you would like to see the entire answer you can click here to read it. The above is to me the important part of it. I don’t enjoy waiting either but the end result I think is going to be in all of our players best interests. I’m hopeful it will fix all of the goofy problems and well… here are some pictures of it from a few weeks ago.

 

Alpha 17 7 Days to die using Unity 2018.2

And another looking into the structure.

7 Days to die new engine graphics for A17

… So that’s the story folks, Glad I could help even if it was only a little bit.